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Hi Ben,I'm struggling to<a href="http://eqihit.com"> uarsdetnnd</a> the post. My (probably incorrect)<a href="http://eqihit.com"> uarsdetnnd</a>ing is that the preferred method for putting lights into scenery is by named lights, and named lights are only defined in Resources/bitmaps/world/lites/lights.txt, which developers have no control over. Lights defined in that file seem to use all sorts of suffixes. Are you implying that we can define our own named lights? That would be great!Cheers
Hey, very nice! I didn't know about this until I've found an occurance of in isidne of Greensock's TweenMax library. It is used isidne the AutoAlphaPlugin class, as seen here: _ignoreVisible = Boolean "visible" in lookup ;It's a very neat shortcut.PS:There's a few places in your article where you've mentioned the is keyword instead of in . Maybe a typo? I've highlighted them with square brackets in the quoted parts below.Quote: This can be rewritten with the [is] operator Quote: The second two show the usefulness of the [is] operator